This site showcases the work and creative practice of Holden Denyer.
My projects investigate interaction, materiality, and play through physical computing, digital systems, and
experimental interfaces.
Click on a frame to learn more about the piece
Click a button to explore one of my areas of expertise
About me and my professional goals
Holden Denyer is an artist and designer working at the intersection of interactive systems, physical media, and immersive digital environments. His work explores how people engage with technology through touch, motion, and spatial interaction.
Drawing from game design, installation art, and experimental interfaces, Holden's projects often blend software and hardware, using tools such as Unity, TouchDesigner, Arduino, and custom-built physical inputs to create experiences that feel playful, tactile, and responsive.
He is particularly interested in systems-driven behavior, emergent interactions, and the ways users learn through experimentation rather than instruction.
He is passionate about Graphic Design and hopes to build immersive experiences for users in roles like Exhibit Designer, Creative Director, and Interactive Designer.
Click an icon to find me online