Created in Unity using audio-reactive elements and frequency-analyzing C# code, Thunderings of the Merciless acts as a Genshin Impact-inspired visual display. Rocks, boulders, a temple gate, a rotating sigil, and even lightning all react to different frequencies from the song. This project was developed to highlight distinct stages of plot: exposition, rising action, climax, falling action, and conclusion. Follow each stage of the song and watch as the scene changes to match the music's intensity and stoyline.
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