Holden Denyer is an artist and designer working at the intersection of interactive systems, physical media, and immersive digital environments. His work explores how people engage with technology through touch, motion, and spatial interaction.
Drawing from game design, installation art, and experimental interfaces, Holden's projects often blend software and hardware, using tools such as Unity, TouchDesigner, Arduino, and custom-built physical inputs to create experiences that feel playful, tactile, and responsive.
He is particularly interested in systems-driven behavior, emergent interactions, and the ways users learn through experimentation rather than instruction.